AI Insights · Timothy · October 2022
Top Down Games Performance on Android in Ecuador Q3 2022
In Q3 2022, top down games on Android in Ecuador showed varied performance in weekly downloads, revenue, and active users, with Clash Royale and Parchisi STAR Online leading the charts.
The third quarter of 2022 saw interesting trends in the performance of top down games on the Android platform in Ecuador. According to data from Sensor Tower, Clash Royale, Parchisi STAR Online, Mobile Legends: Bang Bang, League of Legends: Wild Rift, and Brawl Stars showcased varied performance metrics.
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at approximately $3.3K in the first week of August. Weekly downloads showed a declining trend, starting at around 14K in late June and dropping to about 6.5K by the end of September. Weekly active users also saw a slight decline from 576.9K to 478.9K throughout the quarter.
Parchisi STAR Online from Gameberry Labs had a relatively stable performance. Weekly revenue hovered around $2K, with a noticeable peak at $2.4K in mid-August. Downloads remained steady, averaging around 20K per week, while weekly active users fluctuated, peaking at 385.9K in early August and ending the quarter at around 330.6K.
Mobile Legends: Bang Bang from Moonton saw consistent weekly revenue, generally staying between $1.2K and $2K, with a peak of $2K in late August. Downloads varied slightly, ranging from 2.5K to 3.7K. Active users saw a gradual decline from 101.4K at the start of the quarter to around 81.6K by the end of September.
League of Legends: Wild Rift by Riot Games exhibited stable weekly revenue, mostly around the $1K mark, with a peak of $2.1K in mid-September. Downloads remained relatively low, averaging around 1K per week. Active users stayed consistent, fluctuating slightly around the 20K mark.
Brawl Stars from Supercell had weekly revenue generally below $1K, with a peak of $1.4K in early July. Downloads showed minor fluctuations, averaging around 3.5K per week. Active users remained stable, starting at 116.9K and ending the quarter at around 109.3K.
For more insights on the performance of top mobile games, visit Sensor Tower.